On Thu, 2009-07-09 at 07:19 -0700, Chen Rabiner wrote:
> I'm trying to software render Humus softshadows
>
http://www.humus.name/index.php?page=3D&ID=51> And i'm getting holes in the wood and in other places in the scene.
> The holes are created because of triangle snapping with 4 bits of accuracy
> and this creates gaps in the geomatry, is it possible to increase the
> SUB_PIXEL_BITS and solve this problem?
Holes can be an application issue -- if the app is generating geometry
with T-shaped intersections, then you are at risk of holes no matter how
much precision is applied to the vertices.
Keith
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