I believe that Keith is right, I will be able to send you the screenshot on sunday.
Brian Paul-3 wrote:
Chen Rabiner wrote:
> I'm trying to software render Humus softshadows
>
http://www.humus.name/index.php?page=3D&ID=51> And i'm getting holes in the wood and in other places in the scene.
> The holes are created because of triangle snapping with 4 bits of accuracy
> and this creates gaps in the geomatry, is it possible to increase the
> SUB_PIXEL_BITS and solve this problem?
You can try changing it in src/mesa/main/config.h, but as Keith said,
the problem may be elsewhere.
I'd be interested in seeing a screenshot of the problem.
-Brian
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