« Return to Thread: My code is crashing pipmak, but why?

Re: My code is crashing pipmak, but why?

by syxified :: Rate this Message:

Reply to Author | View in Thread

Well, I'm closing in on it.  Based on your advice I put those tables in an enternode handler.  Now if I do startnode(99) and use the "i" toggle key, it does arrange the items based on the table of which are true (i.e. which the player has collected).  However, when I try to do that while on some other dummy node I created the pipmak window simply vanishes and I'm booted out of the system.  I'm going to try putting that arrangement code in 99 rather than main, which I believe is what your suggestion is, and cross me fingers.

~Matt

 « Return to Thread: My code is crashing pipmak, but why?