Re: My code is crashing pipmak, but why?
Well, I'm closing in on it. Based on your advice I put those tables in an enternode handler. Now if I do startnode(99) and use the "i" toggle key, it does arrange the items based on the table of which are true (i.e. which the player has collected). However, when I try to do that while on some other dummy node I created the pipmak window simply vanishes and I'm booted out of the system. I'm going to try putting that arrangement code in 99 rather than main, which I believe is what your suggestion is, and cross me fingers.
~Matt