Hi everyone!
Am Donnerstag, 15. März 2007 23:51 schrieb Vadim Macagon:
> If anyone else wants to help or has suggestions on jump starting the
> community again - let me know. Heck, a count of hands would be a good
> start, something along the lines of "I use Nebula for X and I love/hate
> it!".
It just happened that I get this (quite disturbing) message when I was looking
at Nebula again. I used Nebula 1 for some spare time stuff in the past -
though no real game project. I actually loved it because it was very
consistent and handy (the nebula shell was just right for trying things out
and keeping structures that proved to be good). When it was announced that
Nebula 2 wouldn't have Linux support it wasn't no more a graphics engine (and
more) that could be considered for anything I do - so I lost interest in
it...
Now I've got a small spare time game project with some friends (still planning
and setting some constraints on what is possible, what is realistic and what
we can never achieve - we discontinued it for now a year because of not
having that much time bur picked it up again - as I said: It's more playing
around and learn some stuff) and I'm looking what to use for it (Most of the
other engines have their pros and cons - but the problem with most is that
some needed features and nice to haves don't catch up with the latest
release - take a look at Ogre3D and its plugins for example - not daring to
speak about development versions. Nebula would be the most complete framework
that seems to work.). I was taking Nebula into consideration because of its
consistency - and of course because of the good experiences made with its
(extremly mature) predecessor in the past! It is also a very complete
framework - what I personally like.
Drawback: It's very frustrating to have build issues (thanks for your patches
Marco - they helped a bit out) while building the library and some basic
tools...
What I want to say is that I would surely _use_ Nebula - at least personally -
if not for our spare time project - if it finally runs more or less smoothly
on Linux. And I would help out where I could - but I'm not familiar with the
code base or the engine overall and it surely would take a long time until I
get where Nebula stands today... So I would not even know where to begin...
But it's promised: If I've got something to share I surely will!
It would be a pity to give up Nebula because no one is interested in it
anymore - that's for sure!
Greetings
Rui
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