On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
<
dsmatthews@...> wrote:
> Tim has been churning out features for LuxRenderer, we now have a full
> Sun and Sky system with accurate positioning! New materials Metal and
> Glass. But most impressive is the EXR based Environment Lighting.
Looks great! One minor gripe: it seems the normals on the objects are
per-face normals, where per-vertex normals would look smoother. Are
the normals calculated by Lux, or are they passed on by K-3D?
Cheers,
--
Bart
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