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Re: New examples of LuxRender features in Wiki

by Daniel Scott Matthews :: Rate this Message:

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On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens
<bart.janssens@...> wrote:

>
> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
> <dsmatthews@...> wrote:
> > Tim has been churning out features for LuxRenderer, we now have a full
> > Sun and Sky system with accurate positioning! New materials Metal and
> > Glass. But most impressive is the EXR based Environment Lighting.
>
> Looks great! One minor gripe: it seems the normals on the objects are
> per-face normals, where per-vertex normals would look smoother. Are
> the normals calculated by Lux, or are they passed on by K-3D?
>

>From the looks of it, line 239 onwards, their is no normal data being
passed to the renderer, yet.
http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup

The LuxRender output is far from complete, but it did not even exist a
week ago so I'm very impressed with the progress.

Here are the specs:

http://www.luxrender.net/wiki/index.php/Feature_list

http://www.luxrender.net/wiki/index.php/Scene_file_format

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