On Tue, Jun 23, 2009 at 8:09 AM, Daniel Scott
Matthews<
dsmatthews@...> wrote:
> On Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott
> Matthews<
dsmatthews@...> wrote:
>> On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens
>> <
bart.janssens@...> wrote:
>>>
>>> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
>>> <
dsmatthews@...> wrote:
>>> > Tim has been churning out features for LuxRenderer, we now have a full
>>> > Sun and Sky system with accurate positioning! New materials Metal and
>>> > Glass. But most impressive is the EXR based Environment Lighting.
>>>
>>> Looks great! One minor gripe: it seems the normals on the objects are
>>> per-face normals, where per-vertex normals would look smoother. Are
>>> the normals calculated by Lux, or are they passed on by K-3D?
>>>
>>
>> From the looks of it, line 239 onwards, their is no normal data being
>> passed to the renderer, yet.
>>
http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup>>
>> The LuxRender output is far from complete, but it did not even exist a
>> week ago so I'm very impressed with the progress.
>>
>> Here are the specs:
>>
>>
http://www.luxrender.net/wiki/index.php/Feature_list>>
>>
http://www.luxrender.net/wiki/index.php/Scene_file_format>>
>
> There are some additional examples here,
>
http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/>
or to be specific this is how a complete output could look,
from,
http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/cornell.xml?view=markup 79 <mesh>
80 <name>Back</name>
81 <embedded>
82 <expose_uv_set>
83 <index>0</index>
84 <name>uv</name>
85 </expose_uv_set>
86 <vertex pos="549.6 0.0 559.2" normal="0.0 0.0 -1.0"/>
87 <vertex pos="0.0 0.0 559.2" normal="0.0 0.0 -1.0"/>
88 <vertex pos="0.0 548.8 559.2" normal="0.0 0.0 -1.0"/>
89 <vertex pos="556.0 548.8 559.2" normal="0.0 0.0 -1.0"/>
90 <triangle_set>
91 <material_name>Default</material_name>
92 <tri>0 1 2</tri>
93 <tri>2 3 0</tri>
94 </triangle_set>
95 </embedded>
96 </mesh>
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