« Return to Thread: New examples of LuxRender features in Wiki

Re: New examples of LuxRender features in Wiki

by Daniel Scott Matthews :: Rate this Message:

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On Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott
Matthews<dsmatthews@...> wrote:

> On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens
> <bart.janssens@...> wrote:
>>
>> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
>> <dsmatthews@...> wrote:
>> > Tim has been churning out features for LuxRenderer, we now have a full
>> > Sun and Sky system with accurate positioning! New materials Metal and
>> > Glass. But most impressive is the EXR based Environment Lighting.
>>
>> Looks great! One minor gripe: it seems the normals on the objects are
>> per-face normals, where per-vertex normals would look smoother. Are
>> the normals calculated by Lux, or are they passed on by K-3D?
>>
>
> From the looks of it, line 239 onwards, their is no normal data being
> passed to the renderer, yet.
> http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup
>
> The LuxRender output is far from complete, but it did not even exist a
> week ago so I'm very impressed with the progress.
>
> Here are the specs:
>
> http://www.luxrender.net/wiki/index.php/Feature_list
>
> http://www.luxrender.net/wiki/index.php/Scene_file_format
>

There are some additional examples here,
http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/

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