On Tue, Jun 23, 2009 at 8:12 AM, Daniel Scott Matthews
<
dsmatthews@...> wrote:
>
> On Tue, Jun 23, 2009 at 8:09 AM, Daniel Scott
> Matthews<
dsmatthews@...> wrote:
> > On Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott
> > Matthews<
dsmatthews@...> wrote:
> >> On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens
> >> <
bart.janssens@...> wrote:
> >>>
> >>> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
> >>> <
dsmatthews@...> wrote:
> >>> > Tim has been churning out features for LuxRenderer, we now have a full
> >>> > Sun and Sky system with accurate positioning! New materials Metal and
> >>> > Glass. But most impressive is the EXR based Environment Lighting.
> >>>
> >>> Looks great! One minor gripe: it seems the normals on the objects are
> >>> per-face normals, where per-vertex normals would look smoother. Are
> >>> the normals calculated by Lux, or are they passed on by K-3D?
> >>>
> >>
> >> From the looks of it, line 239 onwards, their is no normal data being
> >> passed to the renderer, yet.
> >>
http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup> >>
> >> The LuxRender output is far from complete, but it did not even exist a
> >> week ago so I'm very impressed with the progress.
> >>
> >> Here are the specs:
> >>
> >>
http://www.luxrender.net/wiki/index.php/Feature_list> >>
> >>
http://www.luxrender.net/wiki/index.php/Scene_file_format> >>
> >
> > There are some additional examples here,
> >
http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/> >
>
> or to be specific this is how a complete output could look,
>
> from,
http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/cornell.xml?view=markup>
> 79 <mesh>
> 80 <name>Back</name>
> 81 <embedded>
> 82 <expose_uv_set>
> 83 <index>0</index>
> 84 <name>uv</name>
> 85 </expose_uv_set>
> 86 <vertex pos="549.6 0.0 559.2" normal="0.0 0.0 -1.0"/>
> 87 <vertex pos="0.0 0.0 559.2" normal="0.0 0.0 -1.0"/>
> 88 <vertex pos="0.0 548.8 559.2" normal="0.0 0.0 -1.0"/>
> 89 <vertex pos="556.0 548.8 559.2" normal="0.0 0.0 -1.0"/>
> 90 <triangle_set>
> 91 <material_name>Default</material_name>
> 92 <tri>0 1 2</tri>
> 93 <tri>2 3 0</tri>
> 94 </triangle_set>
> 95 </embedded>
> 96 </mesh>
I just realized that this is in XML, not standard LuxRender format,
sorry about that.
------------------------------------------------------------------------------
Are you an open source citizen? Join us for the Open Source Bridge conference!
Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250.
Need another reason to go? 24-hour hacker lounge. Register today!
http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org_______________________________________________
K3d-development mailing list
K3d-development@...
https://lists.sourceforge.net/lists/listinfo/k3d-development