Bart Janssens wrote:
> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
> <
dsmatthews@...> wrote:
>> Tim has been churning out features for LuxRenderer, we now have a full
>> Sun and Sky system with accurate positioning! New materials Metal and
>> Glass. But most impressive is the EXR based Environment Lighting.
>
> Looks great! One minor gripe: it seems the normals on the objects are
> per-face normals, where per-vertex normals would look smoother. Are
> the normals calculated by Lux, or are they passed on by K-3D?
We aren't passing normals to LuxRender yet.
Cheers,
Tim
[tshead.vcf]
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