On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens<
bart.janssens@...> wrote:
> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
> <
dsmatthews@...> wrote:
>> Tim has been churning out features for LuxRenderer, we now have a full
>> Sun and Sky system with accurate positioning! New materials Metal and
>> Glass. But most impressive is the EXR based Environment Lighting.
>
> Looks great! One minor gripe: it seems the normals on the objects are
> per-face normals, where per-vertex normals would look smoother. Are
> the normals calculated by Lux, or are they passed on by K-3D?
>
They are now, Tim has added the required modules.
Thanks Tim, the adipose endowed fellow is now looking more normal,
http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg;-)
------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge
This is your chance to win up to $100,000 in prizes! For a limited time,
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize
details at:
http://p.sf.net/sfu/Challenge_______________________________________________
K3d-development mailing list
K3d-development@...
https://lists.sourceforge.net/lists/listinfo/k3d-development