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Re: Next Autocubic Project: first release...

by Christian Walther :: Rate this Message:

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Andrea Viarengo wrote:
> http://pipmak.sourceforge.net/wiki/index.php/Library_autocubic.lua

Very cool! You continue to amaze me with what you manage to get out of
Pipmak... (I do wonder, however, if you've already crossed the point
beyond which it would have been less work to do this in a real 3D engine.)

Random observations:

- The "transparent walls" button causes a crash, this is fixed in r205.
To make it work, I had to make these two additional changes:

diff -ur ac20demo-original.pipmak/1/node.lua ac20demo.pipmak/1/node.lua
--- ac20demo-original.pipmak/1/node.lua 2008-10-07 17:33:16 +0200
+++ ac20demo.pipmak/1/node.lua 2008-10-12 10:39:22 +0200
@@ -56,7 +56,7 @@
  mapy=11
  max_alpha=0.5

-wall_trasparent=false
+--wall_trasparent=false
  --wall_trasparent=true

  show_grid=true
diff -ur ac20demo-original.pipmak/2/node.lua ac20demo.pipmak/2/node.lua
--- ac20demo-original.pipmak/2/node.lua 2008-09-30 12:11:12 +0200
+++ ac20demo.pipmak/2/node.lua 2008-10-12 10:04:21 +0200
@@ -76,6 +76,6 @@
         over_handle:closeoverlay()
         pipmak.overlaynode(over_node)
         pipmak.dissolve(1,0)
-       pipmak.gotonode(autocubic.pano_node)
+       pipmak.gotonode(autocubic.pano_node, true)
       end
  }

- The buttons panel does not stick to the top right corner when the
window is resized, but stays at a fixed distance from the top left. Is
this by design? If not, you can change it by replacing "absx = 0, absy =
0" by "relx = 1, rely = 0". Is there a reason why you're making that
panel fill the whole (initial) window instead of just the size it needs?

- The fog seems very strong. Would reducing that have any undesirable
effects?

- Some walls of the big double-H-shaped tower are invisible from within.
Is that a bug in the code or just an omission in the model (does the
inside and outside of every wall need to be specified separately)?

- Along the southern border of the road area, a sidewalk edge is missing
between road and grass (road and grass are at different heights, but
without a step in between).


While I'm at it, some comments about your Random Forest Generator, which
is quite impressive as well (you didn't ask for criticism there, but
you'll get it anyway):

- Sometimes you have several trees at the same point, and because the
depth sort isn't stable, changing the sun angle or fog level will bring
one or the other to the foreground.

- You can see the ceiling of the sky box because the top pixel row of
each of the side images is slightly brightened (this is in autocubic too).

Does your request to have it on the showcase page still stand?


  -Christian


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