Hi Lorne,
thanks for the info! In the specific API I was implementing, the client
code can never access image data directly, it always has to go through
import and export functions. This allowed me to use an internal image
format for the bulk of the color spaces that I need to support, so that
conversion only happens at those import/export functions, but never
during the rendering pipeline.
If I had to implement what I originally asked about, I believe it would
have had to do with Image Accessors doing the necessary on-the-fly
conversion when reading and supplying scanlines.
Best regards,
-Stephan
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