Christian Ohm wrote:
I think Warzone uses one source per unit, with 8 x 300 units maximum
Wow, 2400 sources is an awful lot of mixing to do, no matter how well
the mixing loop is optimized. Furthermore, once you get above 30-60
sources (depending on content), the benefits of adding more and more
sources to the soundfield start to diminish.
It's not too difficult to implement a management scheme that can pick
the
n most important sources (nearest, loudest, whatever your
app needs) and only render those sources. My experience has been that
it's difficult to tell the difference in a practical application
(except for the CPU time you recover :-) ).
--"J"
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