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Re: PV3d vs. Away3D - what the difference? BE SPECIFIC!

by LI - Kai Reinhardt :: Rate this Message:

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Away3D is based on PV, as far as I know.

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Javier España | javierespana.com schrieb:

> >From what I've read Papervision3D is including Away3D sometime soon
> or already has...
>
> Away3D is a modification of Papervision3D as I recall...
>
> On Thu, Jul 2, 2009 at 10:26 AM, andysk8er <elbarto37@...
> <mailto:elbarto37@...>> wrote:
>
>
>     Okay, I have been researching this and I can't find a definitive
>     answer. What
>     is the main difference between PV3D and Away3D? Don't give me a
>     bunch of
>     nebulous statements like "Papervision has more shaders" or "Away
>     handles
>     Interactive materials better" or "PV is faster." What I really
>     want to know
>     is this:
>
>     WHAT WAS EACH ENGINE BUILT FOR?
>
>     It looks like PV3D has a broad feature set that was intended
>     mostly for
>     websites, applications and viewers.
>
>     Away looks like it was designed with making 3D games and game
>     environments
>     in mind.
>
>     Is this true or am I off the mark? I don't really care about
>     things like
>     "Away has a torus as a native object." I'm really just curious
>     which engine
>     fits a certain type of project better than another. If I have a
>     project
>     spec, how can I decide which engine to use?
>
>     I'm not trying to start any arguments about the engines. I'm very
>     familiar
>     with Papervision and have built several projects in it. I haven't used
>     Away3D, but I'm starting to think that a few of it's features may
>     be helpful
>     for a game I am designing in my spare time. Any advice from anyone
>     here?
>
>     Thanks,
>     Andy.
>     --
>     View this message in context:
>     http://www.nabble.com/PV3d-vs.-Away3D---what-the-difference--BE-SPECIFIC%21-tp24306699p24306699.html
>     Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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