> where Away3D has more hooks for optimizing for still scenes
tell me more, please... I didn't heared about this.
..
yes I know, this list is not about away3D.... ;)
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Ralph Hauwert schrieb:
> An intelligent answer like, referring someone to another place ? Nah,
> you're wrong Peter.
>
> I'm not going to digg deep in this,
> but by now Away3D has branched far from Papervision3D, even though originally it was just a branch.
>
> Away3D seems to be focussing a lot on code generated geometry etc, and
> seems to be built more for code structure.
> Papervision3D is focussing more on importing models, rather then
> generating, and the code structure is optimized for speed.
>
> With both engines beeing good in their own fields (Papervision3D is
> significantly faster when just showing moving 3D objects, where Away3D
> has more hooks for optimizing for still scenes, although both engine
> can do the same in that field), I'd advise anyone to have a look at
> all engines for their purpose. Although there is a reason why
> Papervision3D is a household name ;-)
>
> Ralph.
>
>
> On Jul 2, 2009, at 4:37 PM, Peter Kapelyan wrote:
>
>> If you ask this question on the Away3D list, you'll probably get a
>> more intelligent answer :)
>>
>> -Pete
>>
>> On Thu, Jul 2, 2009 at 9:26 AM, andysk8er <
elbarto37@...
>> <mailto:
elbarto37@...>> wrote:
>>
>>
>> Okay, I have been researching this and I can't find a definitive
>> answer. What
>> is the main difference between PV3D and Away3D? Don't give me a
>> bunch of
>> nebulous statements like "Papervision has more shaders" or "Away
>> handles
>> Interactive materials better" or "PV is faster." What I really
>> want to know
>> is this:
>>
>> WHAT WAS EACH ENGINE BUILT FOR?
>>
>> It looks like PV3D has a broad feature set that was intended
>> mostly for
>> websites, applications and viewers.
>>
>> Away looks like it was designed with making 3D games and game
>> environments
>> in mind.
>>
>> Is this true or am I off the mark? I don't really care about
>> things like
>> "Away has a torus as a native object." I'm really just curious
>> which engine
>> fits a certain type of project better than another. If I have a
>> project
>> spec, how can I decide which engine to use?
>>
>> I'm not trying to start any arguments about the engines. I'm very
>> familiar
>> with Papervision and have built several projects in it. I haven't
>> used
>> Away3D, but I'm starting to think that a few of it's features may
>> be helpful
>> for a game I am designing in my spare time. Any advice from
>> anyone here?
>>
>> Thanks,
>> Andy.
>> --
>> View this message in context:
>>
http://www.nabble.com/PV3d-vs.-Away3D---what-the-difference--BE-SPECIFIC%21-tp24306699p24306699.html>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
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>> --
>> ___________________
>>
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>>
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