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Re: PV3d vs. Away3D - what the difference? BE SPECIFIC!

by LI - Kai Reinhardt :: Rate this Message:

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 > where Away3D has more hooks for optimizing for still scenes

tell me more, please... I didn't heared about this.
..
yes I know, this list is not about away3D.... ;)

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Ralph Hauwert schrieb:

> An intelligent answer like, referring someone to another place ? Nah,
> you're wrong Peter.
>
> I'm not going to digg deep in this,
> but by now Away3D has branched far from Papervision3D, even though originally it was just a branch.
>
> Away3D seems to be focussing a lot on code generated geometry etc, and
> seems to be built more for code structure.
> Papervision3D is focussing more on importing models, rather then
> generating, and the code structure is optimized for speed.
>
> With both engines beeing good in their own fields (Papervision3D is
> significantly faster when just showing moving 3D objects, where Away3D
> has more hooks for optimizing for still scenes, although both engine
> can do the same in that field), I'd advise anyone to have a look at
> all engines for their purpose. Although there is a reason why
> Papervision3D is a household name ;-)
>
> Ralph.
>
>
> On Jul 2, 2009, at 4:37 PM, Peter Kapelyan wrote:
>
>> If you ask this question on the Away3D list, you'll probably get a
>> more intelligent answer :)
>>
>> -Pete
>>
>> On Thu, Jul 2, 2009 at 9:26 AM, andysk8er <elbarto37@...
>> <mailto:elbarto37@...>> wrote:
>>
>>
>>     Okay, I have been researching this and I can't find a definitive
>>     answer. What
>>     is the main difference between PV3D and Away3D? Don't give me a
>>     bunch of
>>     nebulous statements like "Papervision has more shaders" or "Away
>>     handles
>>     Interactive materials better" or "PV is faster." What I really
>>     want to know
>>     is this:
>>
>>     WHAT WAS EACH ENGINE BUILT FOR?
>>
>>     It looks like PV3D has a broad feature set that was intended
>>     mostly for
>>     websites, applications and viewers.
>>
>>     Away looks like it was designed with making 3D games and game
>>     environments
>>     in mind.
>>
>>     Is this true or am I off the mark? I don't really care about
>>     things like
>>     "Away has a torus as a native object." I'm really just curious
>>     which engine
>>     fits a certain type of project better than another. If I have a
>>     project
>>     spec, how can I decide which engine to use?
>>
>>     I'm not trying to start any arguments about the engines. I'm very
>>     familiar
>>     with Papervision and have built several projects in it. I haven't
>>     used
>>     Away3D, but I'm starting to think that a few of it's features may
>>     be helpful
>>     for a game I am designing in my spare time. Any advice from
>>     anyone here?
>>
>>     Thanks,
>>     Andy.
>>     --
>>     View this message in context:
>>     http://www.nabble.com/PV3d-vs.-Away3D---what-the-difference--BE-SPECIFIC%21-tp24306699p24306699.html
>>     Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>>     _______________________________________________
>>     Papervision3D mailing list
>>     Papervision3D@... <mailto:Papervision3D@...>
>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>> _______________________________________________
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>> Papervision3D@... <mailto:Papervision3D@...>
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
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