« Return to Thread: PV3d vs. Away3D - what the difference? BE SPECIFIC!
An intelligent answer like, referring someone to another place ? Nah, you're wrong Peter.I'm not going to digg deep in this, but by now Away3D has branched far from Papervision3D, even though originally it was just a branch.Away3D seems to be focussing a lot on code generated geometry etc, and seems to be built more for code structure.Papervision3D is focussing more on importing models, rather then generating, and the code structure is optimized for speed.With both engines beeing good in their own fields (Papervision3D is significantly faster when just showing moving 3D objects, where Away3D has more hooks for optimizing for still scenes, although both engine can do the same in that field), I'd advise anyone to have a look at all engines for their purpose. Although there is a reason why Papervision3D is a household name ;-)Ralph.On Jul 2, 2009, at 4:37 PM, Peter Kapelyan wrote:If you ask this question on the Away3D list, you'll probably get a more intelligent answer :)
-PeteOn Thu, Jul 2, 2009 at 9:26 AM, andysk8er <elbarto37@...> wrote:
Okay, I have been researching this and I can't find a definitive answer. What
is the main difference between PV3D and Away3D? Don't give me a bunch of
nebulous statements like "Papervision has more shaders" or "Away handles
Interactive materials better" or "PV is faster." What I really want to know
is this:
WHAT WAS EACH ENGINE BUILT FOR?
It looks like PV3D has a broad feature set that was intended mostly for
websites, applications and viewers.
Away looks like it was designed with making 3D games and game environments
in mind.
Is this true or am I off the mark? I don't really care about things like
"Away has a torus as a native object." I'm really just curious which engine
fits a certain type of project better than another. If I have a project
spec, how can I decide which engine to use?
I'm not trying to start any arguments about the engines. I'm very familiar
with Papervision and have built several projects in it. I haven't used
Away3D, but I'm starting to think that a few of it's features may be helpful
for a game I am designing in my spare time. Any advice from anyone here?
Thanks,
Andy.
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« Return to Thread: PV3d vs. Away3D - what the difference? BE SPECIFIC!
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