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Re: PV3d vs. Away3D - what the difference? BE SPECIFIC!

by Rob Bateman :: Rate this Message:

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Hey Javier

i'm sure there are plenty of people ready to elucidate you on the wherefores and whys of papervision, but i can certainly give you the Away3d answers.

Away3d was started in april 2007 as an extension of Papervision that filled some functionality holes that were necessary for the projects we were working on. Since then, it has been about creating a stable, easy to use and well documented engine that has regular release updates and packages new features in with the old in the most compatible way we can manage (ie. in a way that doesn't break old code)

A lot of people think Away3d is ideal for game development, and certainly with all the extra tools and geometry manipulation/generating classes, this is true. But our intention was to produce an all-purpose engine whose 3d framework offer it's users simplicity, extensiblity and stablity. game development being a more complex discipline is obviuosly going to see these differences more than people designing more basic websites, but we are not intentionally targetting one set of people over another.

you can see the evolution of away3d documented in our features page, whcih is updated with every new release:

http://away3d.com/features

cheers

Rob

2009/7/2 Javier EspaƱa | javierespana.com <info@...>
>From what I've read Papervision3D is including Away3D sometime soon or already has...

Away3D is a modification of Papervision3D as I recall...


On Thu, Jul 2, 2009 at 10:26 AM, andysk8er <elbarto37@...> wrote:

Okay, I have been researching this and I can't find a definitive answer. What
is the main difference between PV3D and Away3D? Don't give me a bunch of
nebulous statements like "Papervision has more shaders" or "Away handles
Interactive materials better" or "PV is faster." What I really want to know
is this:

WHAT WAS EACH ENGINE BUILT FOR?

It looks like PV3D has a broad feature set that was intended mostly for
websites, applications and viewers.

Away looks like it was designed with making 3D games and game environments
in mind.

Is this true or am I off the mark? I don't really care about things like
"Away has a torus as a native object." I'm really just curious which engine
fits a certain type of project better than another. If I have a project
spec, how can I decide which engine to use?

I'm not trying to start any arguments about the engines. I'm very familiar
with Papervision and have built several projects in it. I haven't used
Away3D, but I'm starting to think that a few of it's features may be helpful
for a game I am designing in my spare time. Any advice from anyone here?

Thanks,
Andy.
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--
Rob Bateman
Flash Development & Consultancy

rob.bateman@...
www.infiniteturtles.co.uk
www.away3d.com

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