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Re: Papervision QuadTree Support

by Clint Hannaford :: Rate this Message:

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Great news.

I'm going to find this rather useful on an upcoming project I think.

I was having all sorts of issues with z-fighting when prototyping a tool
to build basic objects out of primitives with low segmentation.

Hope this helps resolve a few issues, and makes the concept more viable.

Clint.

-----Original Message-----
From: papervision3d-bounces@...
[mailto:papervision3d-bounces@...] On Behalf Of Andy Zupko
Sent: Tuesday, October 14, 2008 3:14 PM
To: papervision3d@...
Subject: [Papervision3D] Papervision QuadTree Support

Hey All -

I've update the SVN (754) with QuadTree support.  Yes, this is  
corrective z-sorting.  You can read up on it here:
http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ 
, and get a more thorough walkthrough and some demos here:
http://blog.zupko.info/?p=177

Report any bugs that might have been created, as there were a fair  
number of revisions to the code base to get things running faster and  
to get this functionality integrated.

enjoy!

-Andy

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