Great news.
I'm going to find this rather useful on an upcoming project I think.
I was having all sorts of issues with z-fighting when prototyping a tool
to build basic objects out of primitives with low segmentation.
Hope this helps resolve a few issues, and makes the concept more viable.
Clint.
-----Original Message-----
From:
papervision3d-bounces@...
[mailto:
papervision3d-bounces@...] On Behalf Of Andy Zupko
Sent: Tuesday, October 14, 2008 3:14 PM
To:
papervision3d@...
Subject: [Papervision3D] Papervision QuadTree Support
Hey All -
I've update the SVN (754) with QuadTree support. Yes, this is
corrective z-sorting. You can read up on it here:
http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
, and get a more thorough walkthrough and some demos here:
http://blog.zupko.info/?p=177Report any bugs that might have been created, as there were a fair
number of revisions to the code base to get things running faster and
to get this functionality integrated.
enjoy!
-Andy
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