Three cheers for Andy (and a tip of the hat to Away3D)!
On Mon, Oct 13, 2008 at 11:00 PM, Clint Hannaford
<channaford@...> wrote:
Great news.
I'm going to find this rather useful on an upcoming project I think.
I was having all sorts of issues with z-fighting when prototyping a tool
to build basic objects out of primitives with low segmentation.
Hope this helps resolve a few issues, and makes the concept more viable.
Clint.
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