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Re: Papervision QuadTree Support

by Andy Zupko :: Rate this Message:

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Oh yes, i forgot to mention.  Gouraud and Phong filters won't work with the QuadRenderEngine.  The shaders current implementation will have to be  redone a little to get it to work.  Hopefully we can get it figured out in the next few weeks.

-andy


On Oct 14, 2008, at 7:52 PM, John Brookes wrote:

I make it break
http://www.shrewballooba.co.uk/pv/hop/nothingset.jpg
When it first loads I get the above, press R twice and it works.
The material is a gourada material with primitive sphere body and the rest DAE if that's any help.

Tried it in another script with ALLFILTERS got same effect.

tis a bit of a cpu hog (badum tish)


2008/10/14 Loockas <loockas@...>

Great job as always Andy, I couldn't wait for this any more! :)

However, is it me or the InteractiveScene3D events stopped responding?

Andy Zupko wrote:
>
> Hey All -
>
> I've update the SVN (754) with QuadTree support.  Yes, this is
> corrective z-sorting.  You can read up on it here:
> http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
> , and get a more thorough walkthrough and some demos here:
> http://blog.zupko.info/?p=177
>
> Report any bugs that might have been created, as there were a fair
> number of revisions to the code base to get things running faster and
> to get this functionality integrated.
>
> enjoy!
>
> -Andy
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>


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