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Re: Performance Issue with flip down tiles

by andysk8er :: Rate this Message:

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Hey,
The best way to fix your performance is to make some guesses about what is slowing it down and then try removing those elements one at a time to see what effect it has on the frame rate. Then, try to figure out how to optimize each piece and add it back in.

In your case, I would think that all of that dynamic textfield handling is probably hogging your performance. So, I would completely remove all of the textfield rendering and just flip blank tiles to see how my performance improves. If it improves dramatically, then I would figure out how to rework the text to render more efficiently. If it makes almost no difference, then, I would look elsewhere for performance improvements.

Sometimes it's one big thing that makes the difference. Other times, it lots of little things.
Good luck!


Ian Thomas-5 wrote:
Hi everyone,
I'm working on a project that produces a display of flip down tiles that
counts down to a specific date (for an event countdown) and I've pretty much
got the animation nailed.

However, I'm finding it hard to get the performance up to a high enough
framerate for it to work smoothly.  I'm fairly new to papervision3d and have
tried some things (cacheAsBitmap for my movieclips, baking textures, setting
moviematerial.animated to false where possible etc.) but now I'm really
stumped!

I've attached my source code and a link to the working demo can be found
here: http://sites.google.com/site/anatomicdesign/flip-tile to show the
text, click outside the tiles and it should animate in.

Currently, the way that this works is to produce two sprite's with text
boxes that can be updated (though actually I can't seem to get the
textformat to update to show a different color!).  These are used as the
material for four planes which are positioned to make a tile and are the
DisplayTile class.  A row holds several DisplayTiles (default  34).  A
message can be written onto a row (upto the character length) and one of the
rows has been extended to produce the countdown effect.

I'm stumped as to how to improve the performance of this, so any help will
be gratefully received!!

Many thanks,

Ian

 
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