« Return to Thread: Pet Ranged Attacks in a Future Version of SLASH'EM?

Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by tucsontier :: Rate this Message:

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I actually had applied the "Ranged" patch to an
earlier version of nethack/slashem, but did not have
the time (or, perhaps, experience) to update the
"ranged" patch to the latest version. However, if it
came down to play-testing, I would definitely
contribute time and whatever other work that is within
my capabilities to help out!

Matthew

--- "J. Ali Harlow" <ali@...> wrote:

> On 01/05/2008 07:32:16 PM, xkernigh@...
> wrote:
>
> > The slashem pet patch would then join the slashem
> biodiversity patch  
> > (from slashem-devel October 2007) and the
> SLASHEM_PHLEGETHON branch  
> > in CVS. We should play-test and develop all this
> code until we are  
> > ready to merge it into the CVS main trunk. (The
> trunk contains the  
> > latest bug fixes and user-interface changes.)
> Eventually, a  
> > development release from trunk would include the
> slashem pet patch.
>
> Just to be clear for those of us who don't quite
> follow the above: CVS  
> trunk contains the current development version (ie.,
> 0.0.8 at present).  
> The phlegethon branch is an experimental branch that
> may be merged into  
> trunk once I finish it and propose it on
> slashem-devel. It would be  
> possible to create an experimental branch for the
> pet patch if it  
> needed some work before being proposed (Kernigh's
> play testing), but it  
> sounds like it could be proposed on slashem-devel
> pretty much as soon  
> as somebody spent the time porting it to the current
> development  
> version (or CVS head). The point of an experimental
> branch is so that  
> we can get a proposal to a suitable state before
> proposing it. Bugs  
> that don't get in the way of deciding whether we
> should merge or not  
> can simply be fixed after merging with CVS trunk.
>
> Cheers,
>
> Ali.
>
>
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 « Return to Thread: Pet Ranged Attacks in a Future Version of SLASH'EM?