Somehow, it seems that my message from this week-end wasn't sent :-(
[actually, I do suspect a reply to the sender instead of the list... sorry
if I did that]
Anyway, I was saying that I did ported the patch to a not-too-old version
of Slash'em (7E7F1, iirc), by that time, it was the newest version...
It should work also with 7E7F2 without major changes and is probably
closer to 8E0 than older stuff...
You can get it from :
http://bamges.free.fr/Slashem/I play with it, I experience some bugs which may come from here or not (I
also play with several other patches).
There is a not critical bug about having the breath message even if you
don't see your pet breathing.
I currently have no time to work on it, either for porting further to 8E0
or for debugging, but if anyone wants to do the job, feel free to use what
I've already done.
On Wed, 09 Jan 2008 23:32:00 +0100, Tucsontier <
tucsontier@...>
wrote:
> I actually had applied the "Ranged" patch to an
> earlier version of nethack/slashem, but did not have
> the time (or, perhaps, experience) to update the
> "ranged" patch to the latest version. However, if it
> came down to play-testing, I would definitely
> contribute time and whatever other work that is within
> my capabilities to help out!
>
> Matthew
>
> --- "J. Ali Harlow" <
ali@...> wrote:
>
>> On 01/05/2008 07:32:16 PM,
xkernigh@...
>> wrote:
>>
>> > The slashem pet patch would then join the slashem
>> biodiversity patch
>> > (from slashem-devel October 2007) and the
>> SLASHEM_PHLEGETHON branch
>> > in CVS. We should play-test and develop all this
>> code until we are
>> > ready to merge it into the CVS main trunk. (The
>> trunk contains the
>> > latest bug fixes and user-interface changes.)
>> Eventually, a
>> > development release from trunk would include the
>> slashem pet patch.
>>
>> Just to be clear for those of us who don't quite
>> follow the above: CVS
>> trunk contains the current development version (ie.,
>> 0.0.8 at present).
>> The phlegethon branch is an experimental branch that
>> may be merged into
>> trunk once I finish it and propose it on
>> slashem-devel. It would be
>> possible to create an experimental branch for the
>> pet patch if it
>> needed some work before being proposed (Kernigh's
>> play testing), but it
>> sounds like it could be proposed on slashem-devel
>> pretty much as soon
>> as somebody spent the time porting it to the current
>> development
>> version (or CVS head). The point of an experimental
>> branch is so that
>> we can get a proposal to a suitable state before
>> proposing it. Bugs
>> that don't get in the way of deciding whether we
>> should merge or not
>> can simply be fixed after merging with CVS trunk.
>>
>> Cheers,
>>
>> Ali.
>>
>>
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