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Re: Pipmak for iPhone and/or PSP

by Christian Walther :: Rate this Message:

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jcowen wrote:
> how difficult would it be to create a version that runs on the  
> iphone? or perhaps the PSP?

Technically, I'd expect an iPhone port to be feasible, and it's  
actually on the list of things that I'd like to do sometime (that  
doesn't mean I'll get around to it, however). Some adaptations might  
have to be made for the limited resources, e.g. scaling down big  
panoramas, and for the touch UI, but the basic capabilities are all  
there - it has OpenGL, OpenAL, and SDL exists too.

There is, however, a political problem, as Aidan has already  
mentioned: Even if I do port it, I won't be able to publish it as a  
standalone application, because it violates Apple's SDK conditions:

> An Application may not itself install or launch other executable  
> code by any means, including without limitation through the use of a  
> plug-in architecture, calling other frameworks, other APIs or  
> otherwise. No interpreted code may be downloaded and used in an  
> Application except for code that is interpreted and run by Apple's  
> Published APIs and built-in interpreter(s).

It may be possible to publish a whole game made with Pipmak, as long  
as Pipmak is inseparably coupled to it and can't be used to run  
arbitrary content.

I can't say anything about the PSP as I'm not familiar with that system.

   -Christian

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