IrishRed863 wrote:
> I've used FMod and Torque 2D, to name two well-known external libs, in iPhone
> apps that were approved by Apple. While Apple reserves the right to reject
> an app, they apparently do not tend to do so on those grounds alone. In
> fact, during the license process the FMod guys reported that they've not had
> a single iPhone licensee have a rejected app yet.
Thanks for the information. Good to have another iPhone developer around.
> I realize the presence of an interpreter may be a little different, but I
> think (and may be wrong here) that Torque is also running an interpreter for
> its script.
As far as I can see, the issue is not presence of an interpreter (and
even less use of third-party libraries), but the possibiliy to interpret
user-supplied code that is not part of the signed application. So, a
Pipmak game should be fine, but Pipmak as a standalone application wouldn't.
-Christian
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