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Re: Pipmaze 0.2

by Andrea Viarengo :: Rate this Message:

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Nice works!

It works also in Windows:

http://rubyforge.org/frs/download.php/29263/ruby186-26.exe
http://rubyforge.org/frs/download.php/3940/cmd-0.7.2.gem
http://puzzle.dl.sourceforge.net/sourceforge/pipmaze/pipmaze-0.2.tar.bz2

install ruby
unzip pipmaze-0.2.tar.bz2 into folder  "pipmaze-0.2"
copy cmd-0.7.2.gem to "pipmaze-0.2"

run cmd.exe

C:\> cd ..../pipmaze-0.2
pipmaze-0.2> gem install cmd-0.7.2.gem

Successfully installed cmd, version 0.7.2
Installing ri documentation for cmd-0.7.2...
Installing RDoc documentation for cmd-0.7.2...

pipmaze-0.2> pipmaze.rb
Welcome to Pipmaze version 0.2
Maze> new 10 10
Maze> ascii
 _ _ _ _ _   _ _ _ _
|_   _ _ _ _  |   | |
|  _|  _ _  | | |_  |
|   | |_  |_ _|_| | |
|_| |_  | |  _    | |
|  _|  _ _|_  | |_| |
| |  _|  _ _ _|_ _ _|
| |_  | |_ _    |   |
|_  | |_ _ _ _| |_| |
|  _|_|  _ _ _ _|   |
|_ _ _ _ _ _ _ _ _| |
Maze>

But, why you have used Ruby (which is a script language too) and not Lua?
If the problem was only file writing, I have a pipmak addon to do that.

I think should be simple integrate with autocubic, and dinamically
generate nodes....

Bye

Andrea



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 « Return to Thread: Pipmaze 0.2