place object. z = camera.z - camera.zoom * camera.focus this makes 1 px = 1 pv unit
On Jun 25, 2009, at 10:44 AM, tom rhodes wrote:
yep, if the clip gets scaled and the fonts don't end up on whole pixel values for x and y then they will be blurry...
2009/6/25 Nuno Ribeiro
<nmrribeiro@...> Hi all,
I'm having a problem with pixel font.
I create my MovieAssetMaterial objects from a mc im my library. That mc has some textfield (with pixel fonts) on it.
When i render my scren all the texts get blurry.
I know, perfectly how to use pixel fonts in a non PV3D environment, but here i'm having this problem.
Can this be related to the scale/zoom that i have in the container (DisplayObject3D) that holds all my objects?
Thanks in advance,
Nuno Ribeiro
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org