« Return to Thread: Playerv/Player Omnidirectional Velocity control
Hello,
i am using an omnidirectional platform. this platform accepts velocity
commands. velocity in x and y direction, and angle.
currently , my driver uses the PLAYER_POSITION2D_CMD_VEL to get the velocity
commands from player.
my Problem is, when i use playerv , and drag and drop the crosshair in
velocity mode, and print the variables-data then i see, that playerv only
send x data and angle, when i want to drive left, then it changes angle and
drives in a circle to the disired position.
is there a way to get omnidirectional behavior?
regards
rick
--
View this message in context: http://www.nabble.com/Playerv-Player-Omnidirectional-Velocity-control-tp21032825p21032825.html
Sent from the playerstage-developers mailing list archive at Nabble.com.
------------------------------------------------------------------------------
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you. Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
_______________________________________________
Playerstage-developers mailing list
Playerstage-developers@...
https://lists.sourceforge.net/lists/listinfo/playerstage-developers
« Return to Thread: Playerv/Player Omnidirectional Velocity control
| Free embeddable forum powered by Nabble | Forum Help |