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Re: Playing movies in pipmak

by Christian Walther :: Rate this Message:

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Hello Ulysse

Welcome to the list, after your subscription odyssey! (Nomen est omen?)

> I'm in team who wants to develop a game using pipmak. We wonder if  
> it 's possible to play movies like .mpg or .mov files in pipmak  
> because we wil have to use such feature in our game.
> If it's not, is this feature planned in a next release or is this a  
> feature that will never be in the pipmak engine ?

Unfortunately this is not possible currently. For the moment you're  
stuck with storing every frame of an animation as a separate image  
file and flipping through them, as done for the rotating wheel in the  
demo project.

It is a planned feature (and probably the most often requested one),  
but no concrete work has been done towards it and I can't commit to  
any specific date of arrival (I know, I've been saying that for  
years... :) ). In particular, it has not been decided yet what video  
decoding library to use, so I can't say anything about what file  
formats will be supported. Most likely, the first implementation will  
support Ogg Theora exclusively (like with Vorbis for sound). I can say  
with certainty that I'm not going to use QuickTime, because it only  
exists for Mac OS and Windows. It's possible that at some point we  
will use a library that can read some QuickTime files, but I wouldn't  
hold my breath for it.

(This is getting kind of a FAQ, I guess I should put it on the wiki  
some time.)

   -Christian

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 « Return to Thread: Playing movies in pipmak