« Return to Thread: Problem with Collada model and Plane Texture
----- Original Message -----Sent: Tuesday, June 30, 2009 8:42 PMSubject: [Papervision3D] Problem with Collada model and Plane Texture...- It's weird, but when I use 640 x 480 for this project I have no problem, but when using 800 x 600 the material the "floor" has dissapears as you move around the scene, why is this happening?This may have something to do with clipping - take a look at this post by Andu ZupkohthHi there, as you can tell by my one or two emails a day (sorry about that) I'm experimenting with several things to get a general idea of how Papervision works.
I'm currently having some doubts / problems with this particular test I made (you can download the source codes here).
The idea of this test is to create a plane (like a floor) and add a Collada model to it, then pressingthe W, A, S and D keys you are able to move around (like playing counter-strike or games like that).
Two things that are happening and I really can figure out what's going on...
- Why is the collada model loading so high and to a corner of the plane instead of in the middle of it? My .max file has the model with the pivot point in the center and the position of the object on the 0, 0, 0 position... What am I missing?
- It's weird, but when I use 640 x 480 for this project I have no problem, but when using 800 x 600 the material the "floor" has dissapears as you move around the scene, why is this happening?
Thanks a lot as usual,
Javier
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