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Re: Problem with collada objects

by Fausto Sgobba :: Rate this Message:

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I tried to use the trunk, but I end up with compile errors. It seems
that some classes are not in that classpath:

org.papervision3d.view.Viewport3D
org.papervision3d.render.BasicRenderEngine

D:\Fausto\AS3_Tests\Papervision Template
Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non
รจ una costante della fase di compilazione: Viewport3D.

Carlos Lunetta ha scritto:

> 1) Forgt about the cvs dude address, project is on google code
> 2) I would recommend using the trunk if you're new, Great White /Effects
> have no documentation and are not finished yet...
>
> Fausto Sgobba wrote:
>  
>> Hi everyone.
>>
>> First of all, I am new to Papervision and I just got the sources from
>> svn. I found different links for the svn repository:
>>
>> http://svn1.cvsdude.com/osflash/papervision3d
>> http://papervision3d.googlecode.com/svn/trunk
>>
>> The second one contains many dirs that seem to be the good one for my classpaths:
>>
>> as3\trunk\src\
>> branches\Effects\src\
>> branches\GreatWhite\src\
>>
>> I'm a bit confused... :(
>>
>> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click.
>>
>> Look at the following code...
>>
>>
>>
>> package  {
>>    
>>     import flash.display.InteractiveObject;
>>     import flash.events.MouseEvent;
>>     import flash.filters.GlowFilter;
>>     import org.papervision3d.events.FileLoadEvent;
>>     import org.papervision3d.events.InteractiveScene3DEvent;
>>     import org.papervision3d.materials.BitmapFileMaterial;
>>     import org.papervision3d.objects.primitives.Cone;
>>     import org.papervision3d.objects.primitives.Sphere;
>>     import org.papervision3d.objects.DisplayObject3D;
>>     import org.papervision3d.objects.parsers.Collada;
>>
>>     public class Main extends PaperBase {
>>        
>>         // vars
>>         public var cone:Cone = new Cone();
>>         public var sphere:Sphere = new Sphere(
>>             new BitmapFileMaterial("library/earth2.jpg"),
>>             200,
>>             30,
>>             30
>>         );
>>         public var cow:DisplayObject3D;
>>        
>>         // const
>>        
>>         // events
>>        
>>         // getter setter
>>        
>>         // constructor
>>         public function Main() {
>>             init();
>>         }
>>        
>>         // public
>>        
>>         // override
>>         override protected function init3d():void {
>>
>>             sphere.scale = 1; // Make the cone bigger
>>             default_scene.addChild(sphere); // Add it to the scene
>>            
>>             viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)];
>>            
>>             sphere.material.smooth = true;
>>            
>>             sphere.scaleY = .93;
>>             sphere.pitch( -15);
>>            
>>             default_camera.zoom = 12;
>>            
>>             __createCow();
>>            
>>         }
>>        
>>         private function __createCow():void {
>>             cow = new
>> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae");
>>             cow.scale = .2;
>>             cow.x = 128;
>>             cow.y = 153;
>>             cow.lookAt(sphere);
>>             cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
>> __cowLoaded);
>>             cow.pitch(-90);
>>             sphere.addChild(cow);
>>         }
>>        
>>         private function __cowLoaded(evt:FileLoadEvent):void {
>>
>>             trace( "Main.__cowLoaded > evt : " + evt.target );
>>
>>            
>>         }
>>        
>>         private function __cowClicked(evt:InteractiveScene3DEvent):void {
>>             trace( "Main.__cowClicked > evt : " + evt.target );
>>             cow.scale *= 1.5;
>>         }
>>
>>         override protected function processFrame():void {
>>             //cone.yaw(5); // Rotate it a bit
>>            
>>             ///* sphere rotation
>>             var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
>>             sphere.yaw(_newYaw); // Rotate it a bit
>>             //*/
>>
>>         }
>>        
>>         // private
>>        
>>     }
>>    
>> }
>>
>> package  {
>>    
>>     // These lines make differant 'pieces' available in your code.
>>     import flash.display.Sprite; // To extend this class
>>     import flash.events.Event; // To work out when a frame is entered.
>>    
>>     import org.papervision3d.view.Viewport3D; // We need a viewport
>>     import org.papervision3d.cameras.*; // Import all types of camera
>>     import org.papervision3d.scenes.Scene3D; // We'll need at least one
>> scene
>>     import org.papervision3d.render.BasicRenderEngine; // And we need a
>> renderer
>>    
>>     public class PaperBase extends Sprite { //Must be "extends Sprite"
>>      
>>        public var viewport:Viewport3D; // The Viewport
>>        public var renderer:BasicRenderEngine; // Rendering engine
>>        // -- Scenes -- //
>>        public var default_scene:Scene3D; // A Scene
>>        // -- Cameras --//
>>        public var default_camera:Camera3D; // A Camera
>>      
>>        public function init(vpWidth:Number = 800, vpHeight:Number =
>> 600):void {
>>          initPapervision(vpWidth, vpHeight); // Initialise papervision
>>          init3d(); // Initialise the 3d stuff..
>>          init2d(); // Initialise the interface..
>>          initEvents(); // Set up any event listeners..
>>        }
>>      
>>        protected function initPapervision(vpWidth:Number,
>> vpHeight:Number):void {
>>          // Here is where we initialise everything we need to
>>          // render a papervision scene.
>>          viewport = new Viewport3D(vpWidth, vpHeight, false, true);
>>          // The viewport is the object added to the flash scene.
>>          // You 'look at' the papervision scene through the viewport
>>          // window, which is placed on the flash stage.
>>          addChild(viewport); // Add the viewport to the stage.
>>          // Initialise the rendering engine.
>>          renderer = new BasicRenderEngine();
>>          // -- Initialise the Scenes -- //
>>          default_scene = new Scene3D();
>>          // -- Initialise the Cameras -- //
>>          default_camera = new Camera3D(); // The argument passed to the
>> camera
>>          // is the object that it should look at. I've passed the scene
>> object
>>          // so that the camera is always pointing at the centre of the
>> scene.
>>        }
>>      
>>        protected function init3d():void {
>>          // This function should hold all of the stages needed
>>          // to initialise everything used for papervision.
>>          // Models, materials, cameras etc.
>>        }
>>      
>>        protected function init2d():void {
>>          // This function should create all of the 2d items
>>          // that will be overlayed on your papervision project.
>>          // User interfaces, Heads up displays etc.
>>        }
>>      
>>        protected function initEvents():void {
>>          // This function makes the onFrame function get called for
>>          // every frame.
>>          addEventListener(Event.ENTER_FRAME, onEnterFrame);
>>          // This line of code makes the onEnterFrame function get
>>          // called when every frame is entered.
>>        }
>>      
>>        protected function processFrame():void {
>>          // Process any movement or animation here.
>>        }
>>      
>>        protected function onEnterFrame( ThisEvent:Event ):void {
>>          //We need to render the scene and update anything here.
>>          processFrame();
>>          renderer.renderScene(default_scene, default_camera, viewport);
>>        }
>>      
>>     }
>>    
>> }
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>  
>>    
>
>
> _______________________________________________
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> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>  


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