Does anyone know if there is a collada plug-in for the new 3ds max 2008?
I can export to .dae without a plugin but I get errors when I want to load
the .dae in flash.
It doesn't load at all.
thnx already
-----Oorspronkelijk bericht-----
Van:
papervision3d-bounces@...
[mailto:
papervision3d-bounces@...] Namens Fausto Sgobba
Verzonden: dinsdag 5 februari 2008 16:42
Aan:
papervision3d@...
Onderwerp: Re: [Papervision3D] Problem with collada objects
I tried to use the trunk, but I end up with compile errors. It seems
that some classes are not in that classpath:
org.papervision3d.view.Viewport3D
org.papervision3d.render.BasicRenderEngine
D:\Fausto\AS3_Tests\Papervision Template
Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non
รจ una costante della fase di compilazione: Viewport3D.
Carlos Lunetta ha scritto:
> 1) Forgt about the cvs dude address, project is on google code
> 2) I would recommend using the trunk if you're new, Great White /Effects
> have no documentation and are not finished yet...
>
> Fausto Sgobba wrote:
>
>> Hi everyone.
>>
>> First of all, I am new to Papervision and I just got the sources from
>> svn. I found different links for the svn repository:
>>
>>
http://svn1.cvsdude.com/osflash/papervision3d>>
http://papervision3d.googlecode.com/svn/trunk>>
>> The second one contains many dirs that seem to be the good one for my
classpaths:
>>
>> as3\trunk\src\
>> branches\Effects\src\
>> branches\GreatWhite\src\
>>
>> I'm a bit confused... :(
>>
>> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to
work for simple tests. I've been able to create a sphere with a collada
object as a child, but I can't figure out how to make the collada
interactive to mouse click.
>>
>> Look at the following code...
>>
>>
>>
>> package {
>>
>> import flash.display.InteractiveObject;
>> import flash.events.MouseEvent;
>> import flash.filters.GlowFilter;
>> import org.papervision3d.events.FileLoadEvent;
>> import org.papervision3d.events.InteractiveScene3DEvent;
>> import org.papervision3d.materials.BitmapFileMaterial;
>> import org.papervision3d.objects.primitives.Cone;
>> import org.papervision3d.objects.primitives.Sphere;
>> import org.papervision3d.objects.DisplayObject3D;
>> import org.papervision3d.objects.parsers.Collada;
>>
>> public class Main extends PaperBase {
>>
>> // vars
>> public var cone:Cone = new Cone();
>> public var sphere:Sphere = new Sphere(
>> new BitmapFileMaterial("library/earth2.jpg"),
>> 200,
>> 30,
>> 30
>> );
>> public var cow:DisplayObject3D;
>>
>> // const
>>
>> // events
>>
>> // getter setter
>>
>> // constructor
>> public function Main() {
>> init();
>> }
>>
>> // public
>>
>> // override
>> override protected function init3d():void {
>>
>> sphere.scale = 1; // Make the cone bigger
>> default_scene.addChild(sphere); // Add it to the scene
>>
>> viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4,
5)];
>>
>> sphere.material.smooth = true;
>>
>> sphere.scaleY = .93;
>> sphere.pitch( -15);
>>
>> default_camera.zoom = 12;
>>
>> __createCow();
>>
>> }
>>
>> private function __createCow():void {
>> cow = new
>> Collada("
http://papervision2.com/wp-content/downloads/dae/cow.dae");
>> cow.scale = .2;
>> cow.x = 128;
>> cow.y = 153;
>> cow.lookAt(sphere);
>> cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
>> __cowLoaded);
>> cow.pitch(-90);
>> sphere.addChild(cow);
>> }
>>
>> private function __cowLoaded(evt:FileLoadEvent):void {
>>
>> trace( "Main.__cowLoaded > evt : " + evt.target );
>>
>>
>> }
>>
>> private function __cowClicked(evt:InteractiveScene3DEvent):void {
>> trace( "Main.__cowClicked > evt : " + evt.target );
>> cow.scale *= 1.5;
>> }
>>
>> override protected function processFrame():void {
>> //cone.yaw(5); // Rotate it a bit
>>
>> ///* sphere rotation
>> var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
>> sphere.yaw(_newYaw); // Rotate it a bit
>> //*/
>>
>> }
>>
>> // private
>>
>> }
>>
>> }
>>
>> package {
>>
>> // These lines make differant 'pieces' available in your code.
>> import flash.display.Sprite; // To extend this class
>> import flash.events.Event; // To work out when a frame is entered.
>>
>> import org.papervision3d.view.Viewport3D; // We need a viewport
>> import org.papervision3d.cameras.*; // Import all types of camera
>> import org.papervision3d.scenes.Scene3D; // We'll need at least one
>> scene
>> import org.papervision3d.render.BasicRenderEngine; // And we need a
>> renderer
>>
>> public class PaperBase extends Sprite { //Must be "extends Sprite"
>>
>> public var viewport:Viewport3D; // The Viewport
>> public var renderer:BasicRenderEngine; // Rendering engine
>> // -- Scenes -- //
>> public var default_scene:Scene3D; // A Scene
>> // -- Cameras --//
>> public var default_camera:Camera3D; // A Camera
>>
>> public function init(vpWidth:Number = 800, vpHeight:Number =
>> 600):void {
>> initPapervision(vpWidth, vpHeight); // Initialise papervision
>> init3d(); // Initialise the 3d stuff..
>> init2d(); // Initialise the interface..
>> initEvents(); // Set up any event listeners..
>> }
>>
>> protected function initPapervision(vpWidth:Number,
>> vpHeight:Number):void {
>> // Here is where we initialise everything we need to
>> // render a papervision scene.
>> viewport = new Viewport3D(vpWidth, vpHeight, false, true);
>> // The viewport is the object added to the flash scene.
>> // You 'look at' the papervision scene through the viewport
>> // window, which is placed on the flash stage.
>> addChild(viewport); // Add the viewport to the stage.
>> // Initialise the rendering engine.
>> renderer = new BasicRenderEngine();
>> // -- Initialise the Scenes -- //
>> default_scene = new Scene3D();
>> // -- Initialise the Cameras -- //
>> default_camera = new Camera3D(); // The argument passed to the
>> camera
>> // is the object that it should look at. I've passed the scene
>> object
>> // so that the camera is always pointing at the centre of the
>> scene.
>> }
>>
>> protected function init3d():void {
>> // This function should hold all of the stages needed
>> // to initialise everything used for papervision.
>> // Models, materials, cameras etc.
>> }
>>
>> protected function init2d():void {
>> // This function should create all of the 2d items
>> // that will be overlayed on your papervision project.
>> // User interfaces, Heads up displays etc.
>> }
>>
>> protected function initEvents():void {
>> // This function makes the onFrame function get called for
>> // every frame.
>> addEventListener(Event.ENTER_FRAME, onEnterFrame);
>> // This line of code makes the onEnterFrame function get
>> // called when every frame is entered.
>> }
>>
>> protected function processFrame():void {
>> // Process any movement or animation here.
>> }
>>
>> protected function onEnterFrame( ThisEvent:Event ):void {
>> //We need to render the scene and update anything here.
>> processFrame();
>> renderer.renderScene(default_scene, default_camera, viewport);
>> }
>>
>> }
>>
>> }
>>
>> _______________________________________________
>> Papervision3D mailing list
>>
Papervision3D@...
>>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org>>
>>
>>
>
>
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>
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