>
> it doesn't seem to work... thanks for the response though...
> these are the files, please see the lines commented with "vrabete" at the
> end, they're the troublemakers...
> any hint is highly appreciated...
> thank you ;)
>
http://www.nabble.com/file/p14841705/dae.zip dae.zip
>
>
>
> Kim Daniel Arthur wrote:
> >
> > can it be related to the same issue as on the cube with shaders?
> >
> > could you try to call .registerObject( daeFile ) on all your materials
> > in the materials list?
> >
> >
> >
> > On Jan 15, 2008 2:29 PM, vrabete <
vrabete@...> wrote:
> >>
> >> I have the exact same problem, but it doesn't get solved this way :(.
> >> If I build the Sphere with shaders, it works just fine, but if I load a
> >> .dae
> >> object by
> >>
> >> daeFile = new DAE();
> >> daeFile.load("collada.DAE",myMatList);
> >>
> >> where myMatList has a shaded material defined exactly as the Sphere one.
> >> Neither of the approaches seems to work, the
> >> daeFile.replaceMaterialByName
> >> and the myMatList.addMaterial ones. I get the same #1009 error and the
> >> part
> >> doesn't display.
> >>
> >> If I use a movieAssetMaterial instead... no problem, all works fine.
> >>
> >> Any clues?
> >> Thanks.
> >>
> >>
> >> EToth wrote:
> >> >
> >> > Happy New Year everyone,
> >> >
> >> > Well, I think I figured this one out, and I thought I'd share it for
> >> the
> >> > benefit of future generations. :)
> >> >
> >> > I had complete success with using something like this:
> >> >
> >> > ------
> >> > objectName.replaceMaterialByName (newShadedMaterialName,
> >> > "originalMaterialName");
> >> > ------
> >> >
> >> > or in case of my particular example:
> >> >
> >> > ------
> >> > object.replaceMaterialByName (shadedMat, "blinn1SG");
> >> > ------
> >> >
> >> > This works beautifully, even multiple material+shader combos or shaded
> >> > materials can be applied per loaded .dae object.
> >> >
> >> > That's about it.
> >> > Enjoy.
> >> >
> >> >
> >> >
> >> >
> >> > EToth wrote:
> >> >>
> >> >>
> >> >> I continued experimenting with this... tried it with a BitmapMaterial
> >> +
> >> >> Shader combo instead of using a MovieMaterial. No luck, the same error
> >> >> remains:
> >> >>
> >> >>
> >> >> TypeError: Error #1009: Cannot access a property or method of a null
> >> >> object reference.
> >> >> at
> >> org.papervision3d.materials.shaders::ShadedMaterial/drawTriangle()
> >> >> at org.papervision3d.core.render.command::RenderTriangle/render()
> >> >> at
> >> >>
> >> org.papervision3d.render::BasicRenderEngine/org.papervision3d.render:BasicRenderEngine::doRender()
> >> >> at org.papervision3d.render::BasicRenderEngine/renderScene()
> >> >>
> >> >>
> >> >> This is highly annoying. I don't know if I'm missing something here,
> >> but
> >> >> I'm wondering if anyone has successfully managed to replace a material
> >> on
> >> >> a .dae with a material + shader combo... any ideas would be greatly
> >> >> appreciated.
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> EToth wrote:
> >> >>>
> >> >>> Hi all,
> >> >>>
> >> >>> I'm running into puzzling problems when loading a .dae, and trying to
> >> >>> replace its single placeholder material with my own MovieMaterial +
> >> >>> Shader combination.
> >> >>>
> >> >>> The basic setup looks something like this:
> >> >>>
> >> >>> --------
> >> >>> myMatList = new MaterialsList();
> >> >>> myMat = new MovieMaterial (texture, false, false);
> >> >>> cellShader = new CellShader (pointLight, 0x00ff00, 0x000000);
> >> >>> shadedMat = new ShadedMaterial (myMat, cellShader);
> >> >>> --------
> >> >>>
> >> >>>
> >> >>> If I do this:
> >> >>> -----
> >> >>> myMatList.addMaterial(myMat, "blinn1SG");
> >> >>> object = new Collada ("et.dae", myMatList);
> >> >>> -----
> >> >>> ..., everything works fine, and the .dae's material is replaced by
> >> >>> myMat, which of course points to a MovieClip in the library.
> >> >>>
> >> >>>
> >> >>> However, if I try to do this to apply the MovieMaterial + Shader
> >> combo
> >> >>> to the object:
> >> >>> -----
> >> >>> myMatList.addMaterial(shadedMat, "blinn1SG");
> >> >>> object = new Collada ("et.dae", myMatList);
> >> >>> -----
> >> >>> ...the the renderer.renderScene (scene3d, camera, viewport); line
> >> throws
> >> >>> the following error:
> >> >>>
> >> >>> TypeError: Error #1009: Cannot access a property or method of a null
> >> >>> object reference.
> >> >>> at
> >> org.papervision3d.materials.shaders::ShadedMaterial/drawTriangle()
> >> >>> at org.papervision3d.core.render.command::RenderTriangle/render()
> >> >>> at org.papervision3d.render::BasicRenderEngine/doRender()
> >> >>> at org.papervision3d.render::BasicRenderEngine/renderScene()
> >> >>>
> >> >>> I'm usually pretty good at tracking down and fixing issues, but I'm
> >> >>> clueless at this point. I tried to experiment with the .dae export
> >> >>> settings, tried .dae objects of different complexity, tried different
> >> >>> MovieMaterial + shader combinations, tried to apply straight
> >> >>> FlatShadeMaterials / CellMaterials instead of combos, all to no
> >> avail.
> >> >>> To make matters worse, if I use the DAE parser instead of the Collada
> >> >>> one, the object does not show up at all (not even with only the
> >> >>> MovieMaterial applied). But this is a separate issue for later... :)
> >> >>>
> >> >>> Thanks in advance for any insight into this.
> >> >>>
> >> >>> -E-
> >> >>>
> >> >>>
> >> >>
> >> >>
> >> > =)=)=)=)=)=)=)=)=)=)=)=)=)=)
> >> >
> >>
> >> --
> >> View this message in context:
> >>
http://www.nabble.com/Problems-applying-MovieMaterial-%2B-Shader-combos-to-.dae-tp14461186p14806630.html> >> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>
> >>
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> >>
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> >
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>
> --
> View this message in context:
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> Sent from the Papervision3D mailing list archive at Nabble.com.
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