> I tryed to compile your .fla, and it says
> 1172: Definition org.papervision3d.view:Viewport3D could not be found.
>
> Then, i searched my repository and the view.Viewport3d file is not there.
> the view folder doesn't even exists.
>
> Same thing to ADE and shaders variables.
>
> Where can I get those?
>
> thanks
>
>
>
>
>
> On Jan 15, 2008 2:15 PM, Kim Daniel Arthur <
kim@...> wrote:
> > The reason it doesnt work is that the DAE has child objects that will
> > use the ShadedMaterials, some of the child objects are the ones that
> > should be registered with the material.
> >
> > A complete hack: not sure if this is a bug in the ShadedMaterial
> > behaviour or what, but in your ShadedMaterial.as file
> > (papervision3d/materials/shaders/) in the drawTriangle function.
> >
> > After this existing line:
> > var sod:ShaderObjectData = shaderObjectData[face3D.instance];
> >
> > add this line:
> > if( sod == null )
> > {
> > this.registerObject( face3D.instance );
> > sod = shaderObjectData[face3D.instance];
> > }
> >
> > your DAE with shadedmaterial then renders for me here.
> >
> >
> >
> >
> > On Jan 15, 2008 5:57 PM, vrabete <
vrabete@...> wrote:
> > >
> > > it doesn't seem to work... thanks for the response though...
> > > these are the files, please see the lines commented with "vrabete" at
> the
> > > end, they're the troublemakers...
> > > any hint is highly appreciated...
> > > thank you ;)
> > >
http://www.nabble.com/file/p14841705/dae.zip dae.zip
> > >
> > >
> > >
> > > Kim Daniel Arthur wrote:
> > > >
> > > > can it be related to the same issue as on the cube with shaders?
> > > >
> > > > could you try to call .registerObject( daeFile ) on all your materials
> > > > in the materials list?
> > > >
> > > >
> > > >
> > > > On Jan 15, 2008 2:29 PM, vrabete <
vrabete@...> wrote:
> > > >>
> > > >> I have the exact same problem, but it doesn't get solved this way :(.
> > > >> If I build the Sphere with shaders, it works just fine, but if I load
> a
> > > >> .dae
> > > >> object by
> > > >>
> > > >> daeFile = new DAE();
> > > >> daeFile.load ("collada.DAE",myMatList);
> > > >>
> > > >> where myMatList has a shaded material defined exactly as the Sphere
> one.
> > > >> Neither of the approaches seems to work, the
> > > >> daeFile.replaceMaterialByName
> > > >> and the myMatList.addMaterial ones. I get the same #1009 error and
> the
> > > >> part
> > > >> doesn't display.
> > > >>
> > > >> If I use a movieAssetMaterial instead... no problem, all works fine.
> > > >>
> > > >> Any clues?
> > > >> Thanks.
> > > >>
> > > >>
> > > >> EToth wrote:
> > > >> >
> > > >> > Happy New Year everyone,
> > > >> >
> > > >> > Well, I think I figured this one out, and I thought I'd share it
> for
> > > >> the
> > > >> > benefit of future generations. :)
> > > >> >
> > > >> > I had complete success with using something like this:
> > > >> >
> > > >> > ------
> > > >> > objectName.replaceMaterialByName (newShadedMaterialName,
> > > >> > "originalMaterialName");
> > > >> > ------
> > > >> >
> > > >> > or in case of my particular example:
> > > >> >
> > > >> > ------
> > > >> > object.replaceMaterialByName (shadedMat, "blinn1SG");
> > > >> > ------
> > > >> >
> > > >> > This works beautifully, even multiple material+shader combos or
> shaded
> > > >> > materials can be applied per loaded .dae object.
> > > >> >
> > > >> > That's about it.
> > > >> > Enjoy.
> > > >> >
> > > >> >
> > > >> >
> > > >> >
> > > >> > EToth wrote:
> > > >> >>
> > > >> >>
> > > >> >> I continued experimenting with this... tried it with a
> BitmapMaterial
> > > >> +
> > > >> >> Shader combo instead of using a MovieMaterial. No luck, the same
> error
> > > >> >> remains:
> > > >> >>
> > > >> >>
> > > >> >> TypeError: Error #1009: Cannot access a property or method of a
> null
> > > >> >> object reference.
> > > >> >> at
> > > >> org.papervision3d.materials.shaders::ShadedMaterial/drawTriangle()
> > > >> >> at
> org.papervision3d.core.render.command::RenderTriangle/render ()
> > > >> >> at
> > > >> >>
> > > >>
> org.papervision3d.render::BasicRenderEngine/org.papervision3d.render:BasicRenderEngine::doRender()
> > > >> >> at org.papervision3d.render::BasicRenderEngine/renderScene ()
> > > >> >>
> > > >> >>
> > > >> >> This is highly annoying. I don't know if I'm missing something
> here,
> > > >> but
> > > >> >> I'm wondering if anyone has successfully managed to replace a
> material
> > > >> on
> > > >> >> a .dae with a material + shader combo... any ideas would be
> greatly
> > > >> >> appreciated.
> > > >> >>
> > > >> >>
> > > >> >>
> > > >> >>
> > > >> >>
> > > >> >> EToth wrote:
> > > >> >>>
> > > >> >>> Hi all,
> > > >> >>>
> > > >> >>> I'm running into puzzling problems when loading a .dae, and
> trying to
> > > >> >>> replace its single placeholder material with my own MovieMaterial
> +
> > > >> >>> Shader combination.
> > > >> >>>
> > > >> >>> The basic setup looks something like this:
> > > >> >>>
> > > >> >>> --------
> > > >> >>> myMatList = new MaterialsList();
> > > >> >>> myMat = new MovieMaterial (texture, false, false);
> > > >> >>> cellShader = new CellShader (pointLight, 0x00ff00, 0x000000);
> > > >> >>> shadedMat = new ShadedMaterial (myMat, cellShader);
> > > >> >>> --------
> > > >> >>>
> > > >> >>>
> > > >> >>> If I do this:
> > > >> >>> -----
> > > >> >>> myMatList.addMaterial(myMat, "blinn1SG");
> > > >> >>> object = new Collada ("et.dae", myMatList);
> > > >> >>> -----
> > > >> >>> ..., everything works fine, and the .dae's material is replaced
> by
> > > >> >>> myMat, which of course points to a MovieClip in the library.
> > > >> >>>
> > > >> >>>
> > > >> >>> However, if I try to do this to apply the MovieMaterial + Shader
> > > >> combo
> > > >> >>> to the object:
> > > >> >>> -----
> > > >> >>> myMatList.addMaterial(shadedMat, "blinn1SG");
> > > >> >>> object = new Collada ("et.dae", myMatList);
> > > >> >>> -----
> > > >> >>> ...the the renderer.renderScene (scene3d, camera, viewport); line
> > > >> throws
> > > >> >>> the following error:
> > > >> >>>
> > > >> >>> TypeError: Error #1009: Cannot access a property or method of a
> null
> > > >> >>> object reference.
> > > >> >>> at
> > > >> org.papervision3d.materials.shaders::ShadedMaterial/drawTriangle()
> > > >> >>> at
> org.papervision3d.core.render.command::RenderTriangle/render ()
> > > >> >>> at org.papervision3d.render::BasicRenderEngine/doRender()
> > > >> >>> at org.papervision3d.render::BasicRenderEngine/renderScene()
> > > >> >>>
> > > >> >>> I'm usually pretty good at tracking down and fixing issues, but
> I'm
> > > >> >>> clueless at this point. I tried to experiment with the .dae
> export
> > > >> >>> settings, tried .dae objects of different complexity, tried
> different
> > > >> >>> MovieMaterial + shader combinations, tried to apply straight
> > > >> >>> FlatShadeMaterials / CellMaterials instead of combos, all to no
> > > >> avail.
> > > >> >>> To make matters worse, if I use the DAE parser instead of the
> Collada
> > > >> >>> one, the object does not show up at all (not even with only the
> > > >> >>> MovieMaterial applied). But this is a separate issue for later...
> :)
> > > >> >>>
> > > >> >>> Thanks in advance for any insight into this.
> > > >> >>>
> > > >> >>> -E-
> > > >> >>>
> > > >> >>>
> > > >> >>
> > > >> >>
> > > >> > =)=)=)=)=)=)=)=)=)=)=)=)=)=)
> > > >> >
> > > >>
> > > >> --
> > > >> View this message in context:
> > > >>
>
http://www.nabble.com/Problems-applying-MovieMaterial-%2B-Shader-combos-to-.dae-tp14461186p14806630.html> > > >> Sent from the Papervision3D mailing list archive at Nabble.com.
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > >>
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> > > >>
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> > > >
> > > > _______________________________________________
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> > > >
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> > > >
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> > > >
> > >
> > > --
> > > View this message in context:
>
http://www.nabble.com/Problems-applying-MovieMaterial-%2B-Shader-combos-to-.dae-tp14461186p14841705.html> > >
> > > Sent from the Papervision3D mailing list archive at Nabble.com.
> > >
> > >
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> > >
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> >
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