I forgot about the delay in it. I don't generally use it repeatedly. I
> I think the issue of timered setRot leads to jerkiness-- there's a 0.2
> second builtin script delay after you call that function, according to
>
http://lslwiki.net/lslwiki/wakka.php?wakka=llSetRot>
> So at very best you'd get five updates per second. Not sure how good
> that would look with any degree of damping clientside.
> K
>
> On Thu, Sep 4, 2008 at 1:12 PM, G <
gcanaday@...
> <mailto:
gcanaday@...>> wrote:
>
>
> Ouch, that's a lot of work. It might be easier to simply use two
> llSetRots on a timer that's a little too short to actually
> complete the rotation, thus relying on the built-in smoothing for
> the direction change rather than having the abrupt stop when
> rotation completes, since it never completes... haven't tried it
> that way though, and there's no way to change the rotation speed
> since the llSetRot() calls are pretty static in how long they take
> to complete.
>
> omg that was a long sentence.
>
> G
>
>
>
AnnMarie@... wrote:
>
> It is a long time since I did one and mine was a vertical
> motion but from memory, here is an outline on how to go about it.
>
> The program has two segments. The first to generate a list of
> numbers that runs only if you change swing parameters.
> This list of numbers is used by the second program segment
> that moves the swing.
> For the first part that generates the data list:-
> You decide how many steps you want to do from peak to peak on
> the swing.
> This can be user-setable if you want to adjust smoothness.
> Divide 180 degrees by this number to get the step angle for
> looking up.
> Start at 90 degrees and step to -90 degrees (converted to
> radians) and look up the llSin() of these angles and put them
> in a list.
> This will give you a list of numbers starting at +1 and ending
> at -1.
> You now step through this list to create a second list.
> You need to scale and convert the numbers from +1 through -1
> to an angle for llSetRot().
> So +1 will correspond to the highest point on the swing, say
> 35 degrees (which can be user adjustable too).
> zero will correspond to swing vertical
> -1 corresponds to swing back 35 degrees, all converted to radians.
>
> You run this segment as needed to create the working list that
> contains the angles that are plugged into llSetRot() only on
> rez, or when user wants to change one of the parameters.
>
> To run the swing have it sit at half way through the list
> (vertical) if you want it to be able to stop.
> When it starts, step through the list using a timer set to
> total swing time divided by the number of steps (can be user
> adjustable).
> You will be stepping from mid point on the list to the bottom,
> then reverse and step through to the top, then reverse again.
> On each step put the list angle value into llSetRot().
>
> Although it is not physical, there is some smoothing built
> into llSetRot() changes, they don't move instantaneoulsy so
> experiment to find the minimum number of steps that looks
> smooth and reduces computing overhead.
>
> If you want to get REALLY fancy, you can let the swing
> accelerate/decelerate on start/stop by changing the 35 degree
> angle in increasing/decreasing steps from/to zero,
> recalculating the angle list each time.
>
> I'm sure the above could be written to calculate the angles on
> the fly instead of using the list look-up but I did it this
> way. It is easier to understand and is probably less
> processing load on the sim computer.
>
> AnnMarie Otoole.
>
>
> ----- Original Message ----- From: "G" <
gcanaday@...
> <mailto:
gcanaday@...>>
> To: <
secondlifescripters@...
> <mailto:
secondlifescripters@...>>
> Sent: Thursday, September 04, 2008 11:22 AM
> Subject: Re: Repulsion between physical and other objects
>
>
>
> Ann,
>
> oo? How does that work? /me looks for example...
>
> G
>
>
>
>
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