El Dimarts, 21 de febrer de 2012, a les 13:20:21, Stefan Majewsky va escriure:
> On Tue, Feb 21, 2012 at 3:30 AM, Ian Wadham <iandw.au@...> wrote:
> > That said, if we like the look of your game and your code and it meets
> > some standard KDE requirements, there is a process for introducing it
> > into KDE, starting at a place in the repository called "playground",
> > where it can be developed but not released and other people can try it
> > out. When ready, it can move to another place called "review" and
> > finally into KDE Games "trunk", from which it can be released next time
> > there is a KDE release.
> That was the SVN workflow.
That is Git workflow too.
> I suggest you start in Git directly, as
> kdegames is heading towards git, too.
> The first step would be to create a personal scratch repository where
> you import your code. Please refer to
> http://community.kde.org/Sysadmin/GitKdeOrgManual for details. You can
> then poke the sysadmins to elevate your repository from "personal" to
> If you do not have a KDE developer account yet, you need to get one
> (it's easy!) or you can use another Git hosting service, such as
> GitHub. If you apply for a KDE developer account and need to name a
> supporter, feel free to put my name.
> kde-games-devel mailing list
> kde-games-devel@... > https://mail.kde.org/mailman/listinfo/kde-games-devel