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On Tue, Feb 21, 2012 at 13:15, Jakob Gruber wrote:
> On 02/21/2012 05:50 PM, Parker Coates wrote:
>> In addition to what Ian and Stefan said, if you'd like your game to
>> become part of KDE you'll also have to move to using KDE technologies.
>> It seems that your game is currently Qt only, so porting to use the
>> enhanced classes in kdelibs and libkdegames would need to be done
>> where appropriate.
> Yes, I thought so. KScoreDialog, KHighscore, KGameDifficulty - did I
> miss any relevant ones?
Those are the big ones from lidkdegames, but there's also a lot of
stuff from kdelibs like KXmlGuiWindow or KMainWindow instead of
QMainWindow, KCmdLineArgs, KApplication instead of QApplication, etc.
Also, KDE i18n should be used for translations.
Really, your first step is to get it moved into KDE's infrastructure,
then people can start to poke around in the sources. The automated
Krazy checks will also point out deviations from KDE's "standards".