I will be writing an rtmp client for android from scratch using the
published RTMP spec for excersize very soon.
----- Original Message -----
From: "Raul Raja" <
raulraja@...>
To: <
Red5@...>
Sent: Wednesday, July 08, 2009 1:54 PM
Subject: [Red5] RTMPClient on Android
>
> Hi everyone,
>
> I have a requirement to connect to red5 from Android for video, audio and
> sharedobjects, initially the later if video and audio are to hard.
> Before I adventure myself into trying to port RTMPClient to android, I
> wanted to ask if anybody has attempted to do something similar or if there
> is a better route to go.
>
> The initial sample connection code seems pretty straightforward:
>
> final RTMPClient client = new RTMPClient();
> client.connect("localhost", 1935, "echo", new IPendingServiceCallback() {
> public void resultReceived(IPendingServiceCall call) {
> System.err.println("Connected: " + call.getResult());
> client.invoke("echo", new Object[]{"Hello world!"},
> new IPendingServiceCallback() {
> public void resultReceived(IPendingServiceCall call) {
> System.err.println("Received: " + call.getResult());
> }
> });
> }
> });
> I'm guessing though that the RTMPClient class has many dependencies from
> the
> red5 server api as well as some other lower level libs to handle the
> sockets, connectivity etc...
> Is there a red5 client library with the bare minimum dependencies so that
> I
> don't have to include all the red5 server sources into my android app?
> Can someone give me some direction on what the best way to acomplish this
> would be?
>
> Thanks
>
> Raul
> --
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>
>
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