These are the issues with PV3D z-ordering which I don't have any influence on.. Well, if the model was more detailed there wouldn't be any problems I guess but that would kill the performance. I will surely be looking into it to improve that somehow.
The character animation is done via slightly modified Sprite3D class but the animation system isn't in-class built. That perfectly works for me for loading it dynamically but everyone else should wait for the next version of the Paul's class.
Mark Ripley-2 wrote:
30fps on my laptop :)
I noticed a weird thing going on with the roof of the building - it
seems to follow the camera a little. You'll notice the edge of the
roof moves back and forth across the turret as you walk left and
right.
How did you get the animated character into pv3d? Is it straightforward now?
Anyway, well done and I'll enjoy seeing the progress you make with this :)
M
--
Mark Ripley . com
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