The FPS is much improved for me, I can't guarantee it's not because I've got less running but at least it is quite playable now.
On Tue, Aug 26, 2008 at 6:30 AM, Loockas
<loockas@...> wrote:
These are the issues with PV3D z-ordering which I don't have any influence
on.. Well, if the model was more detailed there wouldn't be any problems I
guess but that would kill the performance. I will surely be looking into it
to improve that somehow.
The character animation is done via slightly modified Sprite3D class but the
animation system isn't in-class built. That perfectly works for me for
loading it dynamically but everyone else should wait for the next version of
the Paul's class.
Mark Ripley-2 wrote:
>
> 30fps on my laptop :)
>
> I noticed a weird thing going on with the roof of the building - it
> seems to follow the camera a little. You'll notice the edge of the
> roof moves back and forth across the turret as you walk left and
> right.
>
> How did you get the animated character into pv3d? Is it straightforward
> now?
>
> Anyway, well done and I'll enjoy seeing the progress you make with this :)
>
> M
>
> --
> Mark Ripley . com
>
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