If you are asking how to install sdcc binary package on Mac OS X, it is
written in INSTALL.txt:
--8>----------------------
For Mac OS X users:
===================
To install:
* Extract the binary kit to a temporary directory.
This will create a new directory called 'sdcc' in the temporary directory.
cd ~
mkdir tmp
cd tmp
tar xjf path/to/binary/kit/sdcc-2.8.0-universal-apple-macosx.tar.bz2
* Change to the sdcc directory and copy all files to /Developer/sdcc
cp -r sdcc /Developer/sdcc
This will install sdcc binaries into: /Developer/sdcc/bin/
header files into: /Developer/sdcc/share/sdcc/include/
library files into: /Developer/sdcc/share/sdcc/lib/
and documentation into: /Developer/sdcc/share/sdcc/doc/
You can test the install by entering:
/Developer/sdcc/bin/sdcc -v
This should return sdcc's version number.
Even if the default search paths look into /usr/local, sdcc is fully
relocatable. Try `sdcc --print-search-dirs` if you have problems with header
or library files. See sdccman.[txt|pdf|html] for more detailed information.
-->8----------------------
Borut
agrj@... wrote:
> how to integrate this in Mac OS X?
>
> thanks
>
>
>> SDCC 2.8.0 MCS51 port tested, everything ok so far, about 1%
>>
> code size
>
>> reduced compared with 2.7.0, with my 3k little MCS51
>>
> program mostly for UI
>
>> handling.
>>
>> Woody
>>
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