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Re: Re : building on Windows

by phenixdotnet01 :: Rate this Message:

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2009/7/17 Gabriel Burt <gabriel.burt@...>
On Fri, Jul 17, 2009 at 12:18 AM, Vincent Lainé<phenixdotnet@...> wrote:
> My Wmp backend work for music (\o/) and at this point I have a question :
> Are you interested by this backend ? He is based on the Wmp ActiveX
> component. I know that Wmp is not open source and that is a problem.

I think we want to only use GStreamer.

:) oki


> I'm working on a hardware manager based on WMI. It's a painful work but it
> still in progress. My other question is: Have you a hardware manager for
> windows ? I'm also spirit for mobile device but the COM interop for
> PortableDevice class is broken. I thinks the best way is to create a C++
> wrapper on top of COM component.

We don't have a HardwareManager backend for Windows - that's great
you're working on it!
HardwareManager is in progress and PortableDevice COM is fixed.
 
I saw in the meeting minute that you would provide windows support for the next banshee version.
I would like to help you. Which are the task that you think are priority ?

And if you have the pdb file for libbanshee that would be great, I'm not able to run the GStreamer backend, this failed on the bp_initialize_pipeline function and I don't know why. And wihtout the pdb file, debug is impossible.

Thanks !

Best regards
Vincent Lainé
MVP C#

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