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Re: Repulsion between physical and other objects

by Ron Blechner-2 :: Rate this Message:

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llTargetOmega is, to my understanding, an entirely client-side effect.


On Tue, Sep 2, 2008 at 8:45 AM, Anderson Philbin <aphilbin@...> wrote:

> Hi,
>
> I'm trying to build a rotating mechanism similar to a ferris wheel.
> llTargetOmega should do the trick but my problem is controlling the
> repulsion between the objects. For example, a hollow cylinder around a shaft
> will tear itself off the shaft if you change it to physical. The repulsion
> effect seems to die down at about 100-125 mm clearance.
>
> I've left a hollow cylinder happily spinning about a shaft with end caps,
> all with 125 mm clearance. I come back an hour later and the cylinder is
> laying on the ground. I understand the repulsion is provided by Havok 4 when
> objects interpenetrate but I'm trying to find out how to measure it and,
> perhaps, control it. Also, there seems to be a friction effect too. My
> full-size object just binds, it doesn't rotate at all.
>
> Is there any documentation on this? Should I be trying to independently move
> the components rather than using spacial contraints?
>
> TIA
>
> Anderson Philbin
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--
Ron Blechner
Chief Technology Officer
Involve, Inc
www.involve3d.com
SL: Hiro Pendragon
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 « Return to Thread: Repulsion between physical and other objects