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Anderson Philbin wrote:
Hi,
I'm trying to build a rotating
mechanism similar to a ferris wheel. llTargetOmega should do the trick
but my problem is controlling the repulsion between the objects. For
example, a hollow cylinder around a shaft will tear itself off the
shaft if you change it to physical. The repulsion effect seems to die
down at about 100-125 mm clearance.
I've left a hollow cylinder happily
spinning about a shaft with end caps, all with 125 mm clearance. I come
back an hour later and the cylinder is laying on the ground. I
understand the repulsion is provided by Havok 4 when objects
interpenetrate but I'm trying to find out how to measure it and,
perhaps, control it. Also, there seems to be a friction effect too. My
full-size object just binds, it doesn't rotate at all.
Is there any documentation on this?
Should I be trying to independently move the components rather than
using spacial contraints?
TIA
Anderson Philbin
Havok (our physics engine) uses a Collision Tolerance of 0.1m. What
this means basically is that there is a 0.1m buffer between objects.
This makes the physics calculations simpler and helps prevent
interpenetrations. But it also means physical things won't really
touch. You can see this effect clearly if you rez 1 physical cube,
then rez another above it and let it drop onto the first. After they
settle you can clearly see the gap between them.
- Kelly
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