hmm, to be honest, I gave the prim a go once.
got my views as I wanted, played with it and saw the bug - I stepped out.
maybe Jan is the best to ask. I never took a look at that code.
'shouldnt be to hard to hijack zero tho.
cheers,
x
On Fri, Apr 24, 2009 at 4:06 AM, Scott Wilson <
s.d.wilson.1@...> wrote:
> I'm trying to track this down, but in the meantime in the C++ setProperty,
> does this actually ever get used?
>
> if (strcmp(name, "setGraphView")==0) {
> mDrawCenteredConnection = false;
> mIsEnvView = false;
> return errNone;
> }
>
> Seems to be dead code.
>
> S.
>
> On 24 Apr 2009, at 10:02, blackrain wrote:
>
>> kewl!
>> thanks =)
>>
>> x
>>
>> On Fri, Apr 24, 2009 at 4:01 AM, Scott Wilson <
s.d.wilson.1@...>
>> wrote:
>>>
>>> On 24 Apr 2009, at 09:56, blackrain wrote:
>>>
>>> primitive dodge 0.0?
>>> it does crash bad.
>>>
>>> Ouch! That should be fixed. I would have thought 0.0 on one axis would
>>> mean
>>> no grid for that.
>>> Also just noticed the help file says this in the example:
>>> // show grid
>>> b.gridOn_(false);
>>> Hmm...
>>> S.
>>
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