« Return to Thread: Re: Save dialogs

Re: Save dialogs

by Aidan Gauland :: Rate this Message:

Reply to Author | View in Thread

 > From a personal point of view, I disagree. I prefer being able to
 > save as many games as I want, under whatever name I want, anywhere I
 > want to the limited in-game save facilities some games have.

I'm with Christian on this one.  I liked that the Myst games let you do this.

 >> I think it nice if players will save/load game with special functions
 >> without Windows dialog.
 >> for example pipmak.savegame2("name") -- and game will saved as
 >> name.pipsave
 >> in game folder without windows dialogs.

I can think of another use for a function like this: a developer might want
his game to automatically save its state at set points in the game.  "Clock
Tower" (the original SNES "Clock Tower" that was renamed "Clock Tower: The
First Fear" when its sequel was released) would autosave every time you enter
a room, which made things much easier, because its easy to forget to save when
you're being chased.

 > I disagree with the suggestion to save in the game folder though
 > (assuming you mean the folder that contains the project), because this
 > location might not be writable by the user (e.g. located on a CD). The
 > standard location should be somewhere in the user's home directory (~/
 > Library/Application Support/ on Mac OS, don't know where on Windows).

This could frustrate users (of games, not developers using Pipmak) who want to
  take their saved games to another system.  Maybe the path should not be
hard-coded into Pipmak, but put in "defaults.lua"

  -Aidan


------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Pipmak-Users mailing list
Pipmak-Users@...
news://news.gmane.org/gmane.games.devel.pipmak.user
https://lists.sourceforge.net/lists/listinfo/pipmak-users

 « Return to Thread: Re: Save dialogs