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Re: Save dialogs

by Evgen :: Rate this Message:

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 > I can think of another use for a function like this: a developer might want
 > his game to automatically save its state at set points in the game.  "Clock
 > Tower" (the original SNES "Clock Tower" that was renamed "Clock Tower: The
 > First Fear" when its sequel was released) would autosave every time you enter
 > a room, which made things much easier, because its easy to forget to save when
 > you're being chased.

I like this idea, its very useful, but for it we need functions

 > This could frustrate users (of games, not developers using Pipmak) who want to
 > take their saved games to another system.  Maybe the path should not be
 > hard-coded into Pipmak, but put in "defaults.lua"

How we can write this path in defaults.lua?
may be use installing program? (as I know some installing wizards may write options files, after installing)

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