Re: Save dialogs
> I can think of another use for a function like this: a developer might want
> his game to automatically save its state at set points in the game. "Clock
> Tower" (the original SNES "Clock Tower" that was renamed "Clock Tower: The
> First Fear" when its sequel was released) would autosave every time you enter
> a room, which made things much easier, because its easy to forget to save when
> you're being chased.
I like this idea, its very useful, but for it we need functions
> This could frustrate users (of games, not developers using Pipmak) who want to
> take their saved games to another system. Maybe the path should not be
> hard-coded into Pipmak, but put in "defaults.lua"
How we can write this path in defaults.lua?
may be use installing program? (as I know some installing wizards may write options files, after installing)