Aidan Gauland wrote:
> I can think of another use for a function like this: a developer
> might want
> his game to automatically save its state at set points in the game.
> "Clock
> Tower" (the original SNES "Clock Tower" that was renamed "Clock
> Tower: The
> First Fear" when its sequel was released) would autosave every time
> you enter
> a room, which made things much easier, because its easy to forget to
> save when
> you're being chased.
Good idea.
>> I disagree with the suggestion to save in the game folder though
>> (assuming you mean the folder that contains the project), because
>> this
>> location might not be writable by the user (e.g. located on a CD).
>> The
>> standard location should be somewhere in the user's home directory
>> (~/
>> Library/Application Support/ on Mac OS, don't know where on Windows).
>
> This could frustrate users (of games, not developers using Pipmak)
> who want to
> take their saved games to another system.
How so? In what way would it impede that? You just take a saved game
file out of that standard folder and put it into the standard folder
on the other system?
> Maybe the path should not be hard-coded into Pipmak, but put in
> "defaults.lua"
In how far is putting it into defaults.lua not hardcoding it into
Pipmak? Defaults.lua is part of Pipmak. Did you mean main.lua (of a
project)?
In any case, what exactly would a project author put there? It seems
you're just shifting the responsibility of solving the problem from
Pipmak to the project author - when Pipmak would actually be in a
better position to solve it (e.g. can adapt to different platforms).
Evgen wrote:
> may be use installing program? (as I know some installing wizards
> may write
> options files, after installing)
For my opinion on installers, see <
http://thread.gmane.org/gmane.games.devel.pipmak.user/247/focus=250
>.
-Christian
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