« Return to Thread: Re: Save dialogs

Re: Save dialogs

by Aidan Gauland :: Rate this Message:

Reply to Author | View in Thread

Christian Walther wrote:
>> This could frustrate users (of games, not developers using Pipmak)  
>> who want to take their saved games to another system.
>
> How so? In what way would it impede that? You just take a saved game  
> file out of that standard folder and put it into the standard folder  
> on the other system?

I wasn't objecting to using that convention, just pointing out that if a game
uses that exclusively, it could be an annoyance.

By the way, is the standard directory on Mac OS X ~/Library/Application
Support/ or ~/Library/Preferences/ ?

>>  Maybe the path should not be hard-coded into Pipmak, but put in  
>> "defaults.lua"
>
> In how far is putting it into defaults.lua not hardcoding it into  
> Pipmak? Defaults.lua is part of Pipmak. Did you mean main.lua (of a  
> project)?

Oh, yes, sorry.  Either "defaults.lua" or "main.lua".

> In any case, what exactly would a project author put there? It seems  
> you're just shifting the responsibility of solving the problem from  
> Pipmak to the project author - when Pipmak would actually be in a  
> better position to solve it (e.g. can adapt to different platforms).


Now that I think about it that way, perhaps it would be better to NOT project
authors control over this, for the reason you just stated.

  -Aidan

------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Pipmak-Users mailing list
Pipmak-Users@...
news://news.gmane.org/gmane.games.devel.pipmak.user
https://lists.sourceforge.net/lists/listinfo/pipmak-users

 « Return to Thread: Re: Save dialogs